QuikDeform is a plugin for Autodesk Maya that generates realistic and accurate physics-based animations for any arbitrary 2D or 3D mesh. The plugin implements the continuum-based Projective Dynamics method to reproduce physically accurate animations that you can easily tweak and customize. QuikDeform was developed in a group using C++ and Visual Studio. I implemented the application side of the plugin, using the Maya API to read/render mesh data and tetgen to tetrahedralize the mesh.
Watch the video demo of the project here: