Spacero is a 2D mobile game where you control an astronaut who must defend his spaceship from incoming asteroids. The main feature revolves around using the orbital force of planets to get around the map smoothly and pushing planets into each other to blow them up. The game was originally an entry in the 2015 Penn Play game jam, where it won the “best runner up game” award. I’ve been working on it slowly ever since. The game is being developed using the Unity Game Engine and C#.